For parents and teachers
Hello, grown-ups
Both Tanklings games are made for children aged about 6 to 10. Here’s how they work; where something is about one game only, it says so.
Both games
A toy world, not a war
The tanks are real designs made into chunky toys: Second World War tanks in Tanklings WW2, modern main battle tanks in Tanklings MBT. They bonk each other with cartoon shots, and there’s no blood and there are no people.
In Tanklings WW2
- A knocked-out tank pops back a moment later.
- Tank markings come only from a short list of period insignia: the white star, the red star, the roundel, the cross, the red disc, the cocarde and the big numbers painted on the side.
- Two battlefields are real places from 1944, Caen and Mulberry Harbour. Each has a short, gentle note about what you can still see there today.
Both games
No strangers, no ads
- No ads
- No loot boxes
- No accounts, sign-ins or chat
- No personal data collected
- No online play with strangers
In Tanklings WW2
- No timers or random paid items
- Plays without the internet (buying a pack needs a connection)
- Progress is saved on the phone
Tanklings WW2
Purchases and the grown-up check
Every tank can be unlocked just by playing, in about ten hours. Every finished match earns coins, and coins unlock the mid-war and late-war tanks, one step at a time along each country’s line.
For anyone who’d rather not wait, there are two optional one-off purchases: the Mid-war pack (eight tanks) and the Late-war pack (six tanks).
- Before the shop opens, a grown-up check asks for the answer to a sum written in words.
- Google Play’s own purchase confirmation follows.
- Coins can’t be bought.
- Nothing is random: you always know exactly which tanks a pack holds.
- Google Play keeps your purchases, so they come back if you reinstall the game on the same Google account.
Both games
Play together, explained
Two children can play each other, or team up, on two phones on the same Wi-Fi. In Tanklings WW2, one phone’s hotspot works too. There is no chat and no online play with strangers.
- On one phone, open Play together and tap Host a game. That phone picks the game.
- On the other phone, tap Join a game and pick the game that appears.
- Play together on the blue team, or against each other.
In Tanklings WW2, as its privacy policy says, the two phones connect directly to each other. They swap only what the game needs: a game code, the map and mode, which tanks each player has, and what happens in the match. They never send a name, the phone’s name, a location or a picture, and nothing goes to us over the internet.
Both games
Ages
Both games are made for children aged about 6 to 10 and their families.
Neither has an official age rating yet.
For teachers
Neither game has accounts or sign-ins to set up. Tanklings WW2 also plays without the internet.
Both games
What the games collect: nothing
Neither game collects personal data, and neither has accounts or chat.
In Tanklings WW2
It has no sign-in, no ads and no analytics, and it doesn’t send information about you or your phone to us or to anyone else. It saves its coins, tanks, settings and a note of any packs bought on the phone itself, so it remembers them next time. Deleting the game removes them.
Something we haven’t answered? Email [email protected].